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Unit of competency details

ICTGAM506 - Create complex code for mobile game devices (Release 1)

Summary

Usage recommendation:
Deleted
The Deleted usage recommendation was implemented on 13 June 2017 to describe training components that have no replacement. Enrolments in training components and statements of attainment or qualifications issued before 13 June 2017 are valid. For any components marked as deleted after 13 June 2017, the applicable transition/teach-out periods apply. For specific questions regarding the enrolment, delivery or issuance of a statement of attainment/qualification, please contact your training regulator.
Mapping:
MappingNotesDate
DeletedDeleted from ICT Information and Communications Technology20/Jul/2020
Supersedes and is equivalent to ICAGAM506A - Create complex code for mobile game devicesUpdated to meet Standards for Training Packages24/Mar/2015

Releases:
ReleaseRelease date
1 1 (this release) 25/Mar/2015


Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 020103 Programming  

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 020103 Programming  30/Jul/2015 
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Unit of competency

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Application

This unit describes the skills and knowledge required to create complex code for mobile game devices.

It applies to individuals working as programmers who support the design, development and programming of interactive 3-D media and digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

Unit Sector

Game development

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and identify appropriate implementations for complex code for mobile game devices

1.1 Obtain, or create, a mobile game device framework

1.2 Identify the tools and technology for creating applications for mobile game devices

1.3 Research and identify the appropriate game physics implementation, for a mobile game device

1.4 Research and identify the appropriate artificial intelligence (AI) implementation, for a mobile game device

1.5 Research and identify the appropriate shaders, for a mobile game device

1.6 Identify the technical limitations and constraints of the mobile device within the game

2. Implement physics code for mobile game devices

2.1 Develop the code for simulating velocity and momentum

2.2 Develop the code for simulating acceleration and gravity

2.3 Develop the code for simulating frictional effects

2.4 Develop the code for simulating collisions and collision detection

2.5 Implement the code for game physics in the mobile game device

3. Develop and implement AI for mobile game devices

3.1 Use finite state machines to model behaviour

3.2 Develop path-finding algorithms

3.3 Develop code based on a genetic algorithm

3.4 Implement the code for AI in the mobile game device

4. Develop and implement the shader for mobile game devices

4.1 Develop code based on the shading algorithm

4.2 Implement the shading algorithm code in the mobile game device

Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill 

Performance Criteria 

Description 

Reading

1.4

  • Interprets and comprehends instructions, briefs, technical and conceptual information to inform job requirements

Numeracy

1.3, 2.1, 2.2, 2.3, 2.4, 2.5, 3.2, 3.3, 3.4, 4.1, 4.2

  • Uses whole numbers, decimals and percentages when manipulating measurement, scale, ratio, coordinates, colour, shading, and other variables

Get the work done

1.1-1.6, 2.1-2.5, 3.1-3.4, 4.1, 4.2

  • Plans, organises and completes work according to defined requirements and schedules, taking responsibility for decisions, and scheduling tasks to achieve efficient outcomes
  • Uses a high level of creativity and initiative in coding
  • Actively sources, analyses and evaluates tools and technologies with the potential to meet requirements
  • Understands the purposes and uses key features of specific digital systems and tools, and operates them effectively to complete coding tasks

Unit Mapping Information

Code and title 

current version 

Code and title 

previous version 

Comments 

Equivalence status 

ICTGAM506 Create complex code for mobile game devices

ICAGAM506A Create complex code for mobile game devices

Updated to meet Standards for Training Packages

Equivalent unit

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2

 

Assessment requirements

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Performance Evidence

Evidence of the ability to:

  • use research to determine appropriate implementations for mobile game devices
  • develop and implement the code for game physics in a mobile device
  • develop and implement the artificial intelligence for a mobile device
  • develop and implement shading algorithms for a mobile device.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

  • discuss relevant programming techniques
  • outline the budgeting and scheduling considerations for game design
  • outline the capabilities and constraints of game engines
  • discuss computer game development, including specific terminology
  • outline the concept development
  • describe the concept visualisation
  • provide a detailed summary of current game-play hardware and software products
  • outline environmental impact and sustainability considerations
  • discuss the human resources required in the process of creating a game, and describe the team’s respective skills and technology requirements
  • explain risk and critical path management
  • provide a detailed explanation of the technical constraints that hardware imposes on:
  • software development
  • graphics requirements
  • code development
  • creative visual design.

Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

  • computer hardware and software
  • games engines
  • file storage
  • the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2